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$007 NightFire

$007 NightFire


James Bond 007: Nightfire / Game

ブランド: Electronic Arts

プラットフォーム : NINTENDO GAMECUBE

$視聴者レビュー引用・編集
I used to play this at my cousins house, I was very young, around 4-5. I loved this game and thought it was really cool. Then my cousin got the xbox 360 and put the Gamecube in his closet. Later on in life, I pulled out the Gamecube and played and played, then I played some more. I later got the Gamecube from him, and played a lot more often. Then the game broke, and there went that. So, I got this game again. It is a blast.

Pros:
Plenty of weapons
Good Graphics (for the time)
Multiple ways to complete missions
Great Multiplayer
It seems like a movie sometimes

Cons:
Only 12 missions
A sniper rifle in the first mission is only available in the first mission
The only song is just the James Bond theme
That is about it, there is a few more but, they are minor.

James Bond 007: Nightfire

16 languages

Tools

From Wikipedia, the free encyclopedia

For the publisher, see Tor Books.

James Bond 007: Nightfire

North American cover art

Developer(s)Eurocom
Gearbox Software[a] (PC)
JV Games (GBA)Publisher(s)Electronic ArtsDirector(s)Tim Rogers
Landon Montgomery (PC)[2][better source needed]Producer(s)Morgan Roarty
Randy Pitchford (PC)[2]Programmer(s)Simon Mills
Patrick Deupree & Sean Cavanaugh (PC)Artist(s)Dave Carson
Jeremy Cook (PC)Writer(s)Danny Bilson
Paul De MeoComposer(s)Steve Duckworth
Ed Lima (PC)SeriesJames Bond video gamesEngineGoldSrc (PC)Platform(s)GameCube, PlayStation 2, Xbox, Microsoft Windows, Game Boy Advance, Mac OS XReleaseGameCube, PlayStation 2, Xbox

  • NA: 18 November 2002

  • EU: 29 November 2002

  • JP: 30 January 2003 (PS2)

Microsoft Windows

  • NA: 28 November 2002

  • EU: 6 December 2002

Game Boy Advance

  • NA: 18 March 2003

  • EU: 28 March 2004

Mac OS X

  • NA: 21 June 2004

  • EU: 19 July 2004

[1]Genre(s)First-person shooterMode(s)Single-player, multiplayer

James Bond 007: Nightfire (sometimes stylized NightFire) is a 2002 first-person shooter video game published by Electronic Arts for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and the Mac OS X in 2004. The computer versions feature modifications to the storyline, different missions and the removal of driving sections used in home console versions.

The game's story involves fictional British secret agent James Bond, as he undertakes a mission to investigate the operations of a noted industrialist, uncovering a plot by them to conquer the world via a major defence satellite created by the United States. The game uses the likeness of James Bond actor Pierce Brosnan, although the character is voiced by Maxwell Caulfield.

The home console versions received positive reviews from critics, while other versions received mixed reactions.

Gameplay

Nightfire features two game modes for use - a single-player mode featuring a variety of missions and focused on the game's story, and a multiplayer mode where players can engage with other players, as well as AI bots. The game operates from a first-person perspective and features a variety of weapons all based on real-life models, but, much like previous games involving James Bond, have alternate names. The game features a similar arrangement to monitoring health as with GoldenEye 007, in that players have a health meter that decrease when they take damage, with the player's character killed when it is fully depleted, though armor can be acquired to absorb the damage during gameplay.

In the single-player mode, players must complete a set of objectives, which requires navigating around each mission's level dealing with hostiles and making use of gadgets. Completing a level is done by completing all objectives and reaching the level's exit goal. Each level has a number of unique tokens, referred to as "007 tokens", which unlock special rewards in the game, and are acquired by completing certain actions in a level. Players may also carry out "Bond Moments", utilizing gadgets and parts of the level environment to dispatch enemies, open secret paths, and destroy obstacles, the act of which will contribute to the player's performance rating for that level. At times, the player also engages in driving sections during certain levels - these stages function in a similar style to those used in the Spy Hunter series of video games, in which the player uses offensive weapons and gadgets to deal with enemies, while following a linear A-to-B route from the start to the finish of the level. Completing a level allows the player to receive a score that denotes how well they performed.

Multiplayer

Multiplayer mode focuses on players battling with each other and AI bots across a variety of stages - while some stages are based on levels from the game, others are based on settings and fictional locations based from the James Bond film franchise, including Fort Knox, from Goldfinger (1964), and Atlantis from The Spy Who Loved Me (1977). Players can choose which characters to play as, including a selection taken from the film franchise such as Jaws, Baron Samedi, Max Zorin, Auric Goldfinger, and Renard. Players can customise settings before a match, such as length of play, conditions for winning and so forth, as well as the setting for any AI bots used in the match - alongside players, bots can be used (four for PlayStation 2, and six for GameCube and Xbox), which can be customised with different reaction times, speed and health.

PC/Mac gameplay

Computer versions of the game function similar to the console versions, though with some differences:

  • There are no driving stages used in single-player.

  • Some weapons are changed for different models.

  • Multiplayer mode allows for online gaming and the use of 12 bots; console versions mainly offer split-screen multiplayer.

Plot

British MI6 agent James Bond works alongside French Intelligence operative Dominique Paradis to prevent the use of a stolen nuclear weapon within the city of Paris by a terrorist group during New Year's Eve. The pair manage to thwart the terrorists and prevent the device from being detonated before Bond and Dominique spend the evening celebrating the new year. Shortly after returning, Bond's boss M reveals news that a missile guidance chip, intended for the Space Defense Platform (SDP) - a new militarised space station built by the United States - has been stolen. MI6 suspects the theft is linked to Phoenix International, a company owned by industrialist Raphael Drake - and that the head of Drake's Asian division, Alexander Mayhew, is due to bring the chip to him during a party at his castle in Austria.

M sends Bond to recover the chip during the exchange and investigate Drake's motive for its acquisition. Infiltrating the party, Bond meets with CIA agent Zoe Nightshade, his contact sent to assist in the chip's recovery, but is surprised to find Dominique within the castle, learning that she is working undercover as Drake's mistress. After reaching the meeting room where Drake and Mayhew intend to meet, Bond overhears the men discussing a project codenamed "Nightfire" before discovering that Zoe had been captured. Bond recovers the chip before going after and rescuing Zoe, whereupon the pair make their escape down the mountain for a rendezvous with Q, while dealing with Drake's men and his Head of Security, Armitage Rook. Following the incident, Mayhew contacts MI6 to offer information on Drake's operations in exchange for protection.

Bond is sent to Japan to extract Mayhew at his Japanese estate, but shortly after being introduced to his bodyguard Kiko, Drake's men attack the building. While Mayhew is killed, Bond finds important information that leads him to Phoenix's Tokyo offices and a nuclear power plant being decommissioned. After gathering evidence, Kiko turns on Bond and brings him to Drake, who exposes Dominique as a spy for helping Bond escape his security teams and has her executed. Before he is killed himself, Bond breaks free and escapes to the ground floor of the Phoenix building, where he is rescued by Australian Intelligence agent Alura McCall. Upon leaving Tokyo, Bond finds himself sent to an island in the South Pacific alongside Alura, learning that Drake owns it and is using a jamming signal to conceal what he has stationed there.

Sent ahead of a joint taskforce of UN, EU and NATO forces, Bond and Alura deal with the island's defences, while eliminating Rook and Kiko. Discovering that Drake built a launch facility on the island, Bond determines that he plans to capture the SDP and use its weapons to dominate the world. While Alura remains behind, Bond pursues Drake in one of his space shuttles. On reaching the station, he proceeds to sabotage it so that it will destroy itself and then kills Drake as the station begins to break apart. Bond swiftly escapes in an escape pod moments before the station is destroyed and returns to Earth. Upon his return, Bond reunites with Alura and spends a romantic evening to celebrate another successful mission.







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